Sandfall Interactive shipped a turn-based RPG with real-time dodge and parry mechanics, a Belle Époque-inspired French fantasy world, and a scope that would normally demand a team three times their size. Clair Obscur: Expedition 33 won Game of the Year 2025 with over 12 GOTY awards — the most in a single year — and sold 8+ million copies on a budget under $10M.
The core team was around 30 people, with only 4 programmers. They built nearly everything in Blueprints — 95% visual scripting, near-zero C++. MetaHumans drove the full character pipeline with motion capture and facial animation. Lumen handled dynamic lighting, treating each landscape like a composition designed to guide the player's eye. Nanite streamed the open world's geometry without manual LOD work.
The team adopted a "vanilla-first" philosophy: push native UE5 features to their limits before reaching for plugins. The only additions were CommonUI, GeometryScripting, ALS, and KawaiiPhysics for character hair dynamics.