id Software shipped path tracing in id Tech 8 for DOOM: The Dark Ages in approximately six months — a timeline most studios would consider aggressive for this level of rendering overhaul. Billy Khan, the project lead, summed up the philosophy: "a technique is only viable if it ships."
The integration combined Opacity Micro-Maps for alpha geometry, Shader Execution Reordering for divergent warps, and DLSS 4's transformer model for upscaling and denoising. Path tracing is now permanently part of id Tech 8 going forward.