Eden Games renders a 60fps arcade racer at 500 km/h across platforms ranging from Switch 2 to high-end RTX PCs — all using a custom Scriptable Render Pipeline they've been developing since 2019. The pipeline is fully GPU-driven, with virtual texturing, async compute, and tight DLSS integration holding the framerate stable at extreme speeds.
On PC, the team uses a ReSTIR path tracer for ground truth validation — using ray tracing as a production tool for lighting validation, not just a runtime feature. The custom pipeline has shipped four games since 2019 and contributed new Unity APIs through direct collaboration with Unity's ray tracing team.