MachineGames and NVIDIA shipped full path tracing in Indiana Jones and the Great Circle — a collaboration spanning a joint team of 20+ engineers. The project focused on reducing per-ray GPU overhead to make path tracing viable at 4K/60fps on RTX 4090-class hardware.
The core optimization involved profiling and reducing the ray-tracing live-state: the bytes the GPU must keep in registers for each active ray. By combining Shader Execution Reordering with aggressive variable demotion and layout fixes, the team cut GPU time by 24% on the main path-tracing pass.