Shin Megami Tensei V was Atlus's first Unreal Engine project and their first title on Nintendo Switch. The dark JRPG is set in a post-apocalyptic Tokyo, and the team needed to maintain the series' hand-drawn demon art while leveraging modern 3D rendering and PBR lighting. They used UE Material Instances to layer hand-drawn illustration aesthetics over physically based lighting, Pivot Painter — originally designed for foliage — to create floating post-apocalyptic environmental debris, and Sequencer for in-engine cinematics.
Most significantly, Atlus replaced the custom scripting system from SMT IV with Blueprints entirely. The lead programmer called Blueprints "superior" to their previous tooling. The team spent six months prototyping before committing to UE4, then shipped the game to over 1.1 million copies sold.