A Team of Three Built The Forgotten City

Nick Pearce and two others turned a 3.7M-download Skyrim mod into a standalone narrative game — UE animation systems, dynamic physics, and cross-platform ports.

Studio Modern Storyteller
Engine Unreal Engine 4
Category Game Development
Source Unreal Engine
A Team of Three Built The Forgotten City

Overview

The Forgotten City started as a Skyrim mod by Nick Pearce that accumulated 3.7 million downloads and won a Writers' Guild award. Pearce quit his law career, brought in Alex Goss and John Eyre, and rebuilt the narrative as a standalone game in Unreal Engine 4 — a team of three tackling branching dialogue, time travel, and moral philosophy.

The team exchanged over 300 emails with historians from Oxford and Cambridge over twenty months to ground the Roman setting in authentic detail. The game shipped day-one across PC, PlayStation 4/5, Xbox One/Series, and Nintendo Switch, earning a BAFTA nomination and a "narrative masterpiece" designation from Game Informer.

Curated by Feative Studios
A Team of Three Built The Forgotten City

Challenge

The team transitioned from Skyrim's Creation Engine to UE4 with zero Unreal experience. They needed to simulate time travel across 2,000 years in a seamless open world — not a loading screen, but a living environment that shifted while the player remained in place. Creating convincing character conversations with three people required maximizing every animation and scripting tool available. The branching dialogue

Solution

UE Level Streaming swapped entire game "layers" in-place for time travel — the player stays in the same physical position while the world around them transforms between eras. A custom gold material system simulated gold creeping over characters and surfaces, then switched the mesh physics to rigid body for the petrification payoff.

Without AAA mocap budgets, the team used UE's animation systems to simulate full conversations — leaning, sitting, facial expressions, body language — tuning each for expressiveness rather than realism. This let three people create the impression of a cast with full performance capture.

Result

The Forgotten City launched across PC, PlayStation 4/5, Xbox One/Series, and Nintendo Switch on day one. Game Informer called it "a narrative masterpiece." The game earned a BAFTA nomination. Nick Pearce quit his law career to found Modern Storyteller as a full studio. The 3.7-million-download mod proved market demand before a single line of standalone code was written.

Key Takeaways

Takeaway 1Level Streaming as a time-travel mechanism: swap world layers while keeping the player stationary, avoiding loading screens that break immersion.
Takeaway 2A 3.7-million-download mod proved market demand before writing a line of new code — de-risking the entire standalone development effort.
Takeaway 3Ruthless scope control: physics-driven gold scenes, animation tuned for expressiveness over fidelity, and day-one multi-platform shipping with a team of three.

Original Study

Source How a Team of Three Created a Narrative Masterpiece in The Forgotten City

An Unreal Engine interview with Nick Pearce of Modern Storyteller.

View the Original Study
Keep Exploring

Want results like this?

Whether it is a full product or targeted engineering support, Feative Studios plugs into your pipeline with no friction.